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Home > Présence Francophone > Vol. 89 > No. 1 (2017)

Présence Francophone: Revue internationale de langue et de littérature

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Authors

Abstract

This article analyzes the paradoxical eclipsis of Burkina Faso’s pionneer writer Nazi Boni by Ivorian writer Ahmadou Kourouma. Through a reception study and a rereading of Crépuscule des temps anciens, it demonstrates that Boni’s neglect and lack of success could be explained on one hand by the political stigma he suffered under President Maurice Yaméogo and on the other hand by stylistic errors in his work. Through a contrastive reception study of both authors (focused largely on Boni), the article establishes a connection among Nazi Boni, Ahmadou Kourouma and René Maran. It therefore concludes that Maran was indeed the true precursor of this new “africanizing” of literature in French, which also partakes in Senghor’s Negritude vision.

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Recommended Citation

Sankara, Edgard (2017) 'Le Crépuscule de Boni et les Soleils de Kourouma : questions de réception et de préséance dans la littérature francophone africaine,' Présence Francophone: Revue internationale de langue et de littérature: Vol. 89 : No. 1 , Article 13.
Available at: https://crossworks.holycross.edu/pf/vol89/iss1/13

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African Studies Commons, French and Francophone Language and Literature Commons, Race, Ethnicity and Post-Colonial Studies Commons

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(Redirected from Call of Cthulhu: Prisoner of Ice)
Prisoner of Ice
Developer(s)Infogrames
Publisher(s)
Platform(s)MS-DOS, Microsoft Windows, Mac OS, Sega Saturn, PlayStation
ReleaseMS-DOS, Microsoft Windows & Mac OS
  • NA: 1995
  • EU: 1995
Sega SaturnPlayStation
  • JP: December 25, 1997
Genre(s)Adventure
Mode(s)Single-player
Crépuscule Mac OS

Prisoner of Ice (also Call of Cthulhu: Prisoner of Ice) is an adventure game developed and released by Infogrames for the PC and Macintosh computers in 1995 in America and Europe. It is based on H. P. Lovecraft's Cthulhu Mythos, particularly At the Mountains of Madness, and is a follow-up to Infogrames' earlier Shadow of the Comet. In 1997, the game was ported to the Sega Saturn and PlayStation exclusively in Japan.

Plot[edit]

Prisoner of Ice begins during the run-up to World War II, primarily around Antarctica. The main character is a young U.S. intelligence officer, Lt. Ryan, who has been assigned to a British submarine, HMS Victoria, for a special mission. As the game begins, the submarine is fleeing the Antarctic after rescuing a Norwegian who has recently escaped from a secret German base in the Antarctic (it is later revealed that the base is built atop the Ancient Ruins mentioned in At the Mountains of Madness). Along with the Norwegian, the sub has picked up two mysterious cargo crates stolen from the Nazis.

Late in the game, in Argentina, Ryan meets John Parker, the central character from Shadow of the Comet, and reveals the links between the two games. Narackamous, the main antagonist of Shadow of the Comet, also returns.

The game has a choice of two endings, though there is little difference between them.

Gameplay[edit]

The game involves solving puzzles through a point and click user interface. The player can examine any item and, depending on the item, either pick it up, use another item on it, or operate it in some way.

Some puzzles, if not completed within a short span of time (always less than a minute), will result in a game over. To ensure that the player does not get stuck by saving their game at a point from which they cannot possibly complete a puzzle in time, the game autosaves onto a separate save file at the beginning of each timed puzzle.

Release[edit]

The game was released for PC DOS, PC Windows and Macintosh computer platforms in America (where it was published by I Motion) and Europe in 1995. It was released as Call of Cthulhu: Prisoner of Ice in PAL territories.

Three French-language comic books were published as tie-ins to the game: La Geôle de Pandore (Pandora's Jail), Le Glaive du Crépuscule (The Dagger in the Dusk) and La Cité des Abîmes (The City of the Depths).[1]

In Japan, the game was released in 1997 as Prisoner of Ice: Jashin Kourin, and ported to the Sega Saturn and Sony PlayStation game consoles. These ports contain no enhancements from the PC versions. The English voice acting of the PC version is retained, but the text which appears when examining or picking up objects is translated to Japanese. The Saturn version is compatible with the Netlink Mouse.

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In 2015, Prisoner of Ice and Shadow of the Comet were re-released as DRM-free on GOG.com for modern computers.[2]

Reception[edit]

Review scores
PublicationScore
Next Generation[3]
Computer Game Review85/78/80[4]

According to the French newspaper Les Échos, Prisoner of Ice was commercially successful. Its sales surpassed 30,000 units in the United States alone during its first day of release.[5]

A reviewer for Next Generation gave the PC version three out of five stars, praising the gripping storyline, beautiful animation, and eerie atmosphere, but criticized the 'emotionless' voice acting. He concluded, 'It's worth checking out for the great storyline and art, but not good for much else.'[3]

See also[edit]

References[edit]

  1. ^'Toc - Inspiration - Prisoner of Ice I: La Geôle de Pandore' [Prisoner of Ice I: Pandora's Prison] (in French). Archived from the original on 2013-03-31.
  2. ^GOG.com. 'RELEASE: CALL OF CTHULHU: SHADOW OF THE COMET + PRISONER OF ICE'. GOG.com. Archived from the original on 22 July 2015. Retrieved 22 July 2015.
  3. ^ ab'Prisoner of Ice'. Next Generation. Imagine Media (12): 192. December 1995.
  4. ^Snyder, Frank; Chapman, Ted; Kaiafas, Tasos (December 1995). 'Frozen Assets'. Computer Game Review. Archived from the original on December 21, 1996. Retrieved May 11, 2020.CS1 maint: uses authors parameter (link)
  5. ^P.M. (December 20, 1995). 'Course au réalisme chez les éditeurs'. Les Échos. Archived from the original on July 17, 2018.

External links[edit]

  • Prisoner of Ice at MobyGames

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